True defenselessness masked with reason may occur in the following text
Weyull.... I dunno about passe, was trying to do something a bit more striking than lame 2D PS beveled wood...which is..passe.
It is actually lit realistically, using High Dynamic range lighting...(C4D does the mathematical calculations, not me) and I think...really its the only way, to show any kind of 3D look while looking head on \ dead on at something. by having the reflections of the lighting hitting the corners and sides...along the bevel..
What I think u may find.. cheesy? is the thickness of the panel, The main reason for this is, the less surface area there is... the less area u have to reflect light, and the less 3D something will look...thus defeating the purpose of using a 3D app to start with.
For example, If I had made the corners much less rounded, the panel less thick.. it would basically look as if it was made in PS.
looks far better rendered at an angle, (3D) but obviously cant be used that way in a WB..
Now...
Honestly, it started out as a metallic skin, but, one could also say metal is passe, overdone.. so I dunno.
I'll try a stainless look, with the green, I actually think that would look better but was hesitant, mostly because gradients in menus really hinder trying to get a consistent look with menu separators. and it irritates the crap out of me
Gonna covert it to a stainless metallic look but I can promise u, the shadows, and shiney bits.. wont look much different, just cast over a different surface....unless.. i thin it some.. then.. again.. were getting away from 3D.
How does everyone else feel...?