edit: I've reworded this post and categorized under DesktopX - I'm hoping to spark some interest from DesktopX developers.
For fun of course!
Using dxCanvas by LittleBoy we have access to a flexible in memory image map within DesktopX.
This opens up a number of collision techniques used often in simple game development.
I've done some testing and created some videos and interactive DesktopX objects to experiment implementing these techniques.
I'll keep updating the list below and hopefully get some discussion going from interested DesktopX developers.
What would this be useful for? Maybe small DesktopX based games? Better object/object interaction?
I for one will be trying to get a couple small games out.
All files are in my public skyDrive under the dxCanvasCollisions:
- collision.swf - pixel based collision which respects alpha channel of objects - uses dxCanvas overlay masking
- collisionDemo.exe - a shoddy but working interactive DesktopX gadget - rectangle based collision
- collisionDemo2.swf - pixel based collision - uses dxCanvas pixel lookup methods
Hope this sparks some interest/new ideas.