[Borders]
HorzFrame=Blackcomb\horzframe.bmp
HorzFrameMask=Blackcomb\horzframemask.bmp
VertFrame=Blackcomb\vertframe.bmp
VertFrameMask=Blackcomb\vertframemask.bmp
FrameCount=3
NormalActiveFrame=0
NormalInactiveFrame=1
NormalDisabledFrame=2
NonSizableActiveFrame=0
NonSizableInactiveFrame=1
NonSizableDisabledFrame=2
ToolActiveFrame=0
ToolInactiveFrame=1
ToolDisabledFrame=2
NonSizableToolActiveFrame=0
NonSizableToolInactiveFrame=1
NonSizableToolDisabledFrame=2
LeftMiddleStretch=1
RightMiddleStretch=0
TopMiddleStretch=0
BottomMiddleStretch=1
RightTopHeight=22
RightBotHeight=4
TopTopHeight=0
TopBotHeight=100
LeftTopHeight=22
LeftBotHeight=4
BottomTopHeight=0
BottomBotHeight=4
UsesTran=0
You will notice that the FrameCount equals 3
The frames in BlacComb are use as follows:
Frame 0: Active
Frame 1: Inactive
Frame 2: Disabled
In the sample section these frames are distributed as follows:
FrameCount=3
NormalActiveFrame=0
NormalInactiveFrame=1
NormalDisabledFrame=2
NonSizableActiveFrame=0
NonSizableInactiveFrame=1
NonSizableDisabledFrame=2
ToolActiveFrame=0
ToolInactiveFrame=1
ToolDisabledFrame=2
NonSizableToolActiveFrame=0
NonSizableToolInactiveFrame=1
NonSizableToolDisabledFrame=2
The entries with "Tool" in it are used for tool windows.
If you are an adventurous skinner you can make more frames and distribute them in another fashion.
BTW: Each frame must of course be represented by an image in the bitmap.
Please tear Blackcomb appart to see how the definitions and bitmaps work.
It is rather late here.