It seems that every AI unit has a random name from the random name generator. When engaging in several fights against the AI, these random names are pointless, irrelevant, and distracting. I don’t know what a “llasgtob” unit is, and why does the AI’s next unit (with identical stats) have a different name “gusabey?”
It would be far more useful if there was a set of several class names for the AI units (e.g., defender, knight, raider). That way, when the AI sends out their army, the human player can quickly assess that X amount of knights or whatever are coming. This really shouldn’t be hard to implement because a similar system was set up in GC2 where you’d have “Cruiser -123” and so on. Additionally, some names appear to have already been set up for the player (Observer, Forward Observer, etc.) and the devs could just move these names into the AI list.