Update: this plugin functionality has been merged into DXSystemEx. You can get the new plugin here.
This is a very small plugin for DesktopX that exposes command line information in your scripts, allowing you to act on certain parameters. It also adds a new callback that is called when another instance is started and gives you its command line arguments.
Use
- associate a gadget to a custom file type and be able to do custom processing when called with the file path as an argument.
- make the custom categories of the jump list in Windows 7 possible (they are shortcuts to the application with command line arguments).
- handle any other custom command line arguments like a normal application.
Documentation
Remember to select “Allow multiple instances of the application to run” when exporting your gadget!
Here are the new functions/callbacks available to your scripts:
Instance.CommandLine
Get the full command line (including the path to the executable and DesktopX-specific arguments)
Instance.CommandLineArgs
Get an array of command line arguments. Command line arguments have been cleaned up to remove DesktopX-specific arguments (in the case of single-exe gadgets)
Instance.IsFirstInstance
Will be True if this is the first instance to run, False otherwise. It is preferable to check for it at startup and close the gadget accordingly, as only the first instance will receive a callback message when a new instance is started.
Instance_OnNewInstance(commandLineArgs)
Gets called when another instance is started. The command line arguments are passed in an array.
Download
You can download a test version here.
Note: This plugin will not work with single-exe gadgets (or widgets)! Due to the way simple deployment gadget’s command line is handled, adding arguments will result in the gadget not even starting (it’s treating almost any command line argument as a path...
). I sent a bug report/request to Stardock, but in the meantime, you will have to use custom deployment. I have a binary patch available for DXAppCustom.bin that fixes the command line parsing and allows gadgets to get the original command line (but disables ObjectBar-related code as it’s kind of a hack), so it’s definitely fixable. Let’s hope the next version of DX will have a fix 