Killing is not everything... but is rewarded most.
I play the QoT and use a support build which allows me to Shield my teammates a lot.
- The downside of this build is that I usually can't kill enemy Demigods because I lack normal damage, burst damage, speed and offensive skills.
- The upside is that I can save a lot of my teammates lives, but these saves don't get my Demigod ANYTHING (but a "ty" from the teammate).
Since I think that support builds should be encouraged in this type of game I think there should be some reward for saving the life of a teammate and here's my idea:
Whenever the QoT shields a teammate he starts an internal countdown (e.g. 3 seconds). When the received damage during these 3 seconds is above his health and he survives (for further 7 secs) it means that the QoT saved his life, thereby granting her a reward.
If this reward is anything like gold, experience or only counts in the statistics at the end of the game should be decided by the developers, I only suggest that it should exist but not be too much because support players should usually not wait until their teammates are almost dead.
Of course such a mechanic can be used for the Oak's Shield, Sedna's Heal and QoT's Shield.
If there were multiple heals/shields on the same player during these 10 secs only the first should be rewarded. Also there should be no rewards for healing/shielding yourself. Heal (healed health) and shield (damage absorbed) statistics would be quite interesting in the final stats of a game.