Larsenex currently has 197 karma from 197 submissions.

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  1. Aug 21, 2015
    Zero Gravity Construction Now 60 Turns?
  2. Aug 17, 2015
    I'd Buy a Better Ai DLC
  3. Jul 24, 2015
    The power of manufacturing!
  4. Jul 20, 2015
    Please....please.....please stop coding aggressive colonization behavior without incorporating consequences
  5. Jun 25, 2015
    Special Improvements
  6. Jun 19, 2015
    Balanced Map Starts for Tight Clusters (Also is there a way to MAKE YOUR OWN MAPS?)
  7. Jun 18, 2015
    Galactic Civilizations III - Patch 1.10
  8. Jun 17, 2015
    Warning: On Larger Maps With Lots of Planets, If you Didn't Take Patriotic or Malevolence Lvl 2 You've Screwed Yourself
  9. Jun 17, 2015
    1.3 MORALE STILL COMPLETELY BROKEN
  10. Jun 16, 2015
    Sensors
  11. Jun 12, 2015
    Some Positive feedback regarding Ai behavior.
  12. Jun 12, 2015
    Conflict Without War: How to Solve the Borders Issue
  13. Jun 08, 2015
    The Problem with Beta Testing
  14. Jun 08, 2015
    The Problem with Beta Testing
  15. Jun 08, 2015
    The Problem with Beta Testing
  16. Jun 08, 2015
    The Problem with Beta Testing
  17. Jun 08, 2015
    The Problem with Beta Testing
  18. Jun 06, 2015
    Likely Bug re: Carriers
  19. Jun 06, 2015
    So did GalCiv II have good AI or not?
  20. Jun 06, 2015
    Continuing on suggestions for Military Starbases.
  21. Jun 05, 2015
    Ahead to the future...
  22. Jun 05, 2015
    Ahead to the future...
  23. Jun 04, 2015
    Help! I've Played 8 hours or so and The Game is too Easy!!!
  24. Jun 04, 2015
    On Larger Maps, I Have 100+ Colonies by Turn 40 With an Average Population of 3 on Godlike. Game Too Easy.
  25. Jun 03, 2015
    Sooo diplomacy.... About that.... We're gonna need you to come in on Saturday to write the code for it.
  26. Jun 03, 2015
    Map Size
  27. Jun 02, 2015
    Love for Frogboy
  28. Jun 02, 2015
    [BALANCE] Cargo hull + 13 Interstellar Sensors = : |
  29. Jun 01, 2015
    Galactic Civilizations III - Patch 1.02
  30. May 29, 2015
    A note about reviews..just a ramble.
  31. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  32. May 29, 2015
    Ongoing patches/expansions et cetera
  33. May 27, 2015
    Real disappointment
  34. May 20, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  35. May 19, 2015
    Weapon balance & values
  36. May 18, 2015
    Question on fleet support ships
  37. May 18, 2015
    Disable Tech Tree Specializations!
  38. May 16, 2015
    Real disappointment
  39. May 14, 2015
    What's improved over gcII
  40. May 12, 2015
    Large empires & micromanagement hell
  41. May 12, 2015
    Feature Request: select a tile to place colony capital during colonization (NOW COMES WITH A MOD TO SOLVE THIS)
  42. May 11, 2015
    Large empires & micromanagement hell
  43. May 11, 2015
    Large empires & micromanagement hell
  44. May 11, 2015
    Large empires & micromanagement hell
  45. May 09, 2015
    Recommended # of Players per Map Size
  46. May 05, 2015
    Abundant planets / abundant habitable planets question / observation
  47. May 03, 2015
    Pirates need to be Piratey, not terrorists..
  48. May 02, 2015
    Dev Stream (Friday, May 1st) at 3pm EDT, Noon Pacific
  49. Apr 30, 2015
    (IMO) There is no way this game will be ready for consumers on May 14th
  50. Apr 28, 2015
    Galactic Civilizations III - Beta 6
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