problem with AI AGAIN

is there any way to force AI by modding filles to stop sending ships one by one insted make one big stack and atack? what the point if AI send ONE SHIP, ONE, somethimes 2 or 3 and make like 10 stacks of one ship, why AI don't make big stacks? I forced them by modding to research logistics tech more but they don't use it fully,  sometimes when they got 70 logistics they use 30/70 and send not fully fleet that why? why? what the point, they just lost ships and can't do shit like this, why using ships ONE BY ONE insted one BIG DOOMSTACK? 

 

I need mod that stop AI make spam one ships and start to make big stacks, I don't metion that AI got map hack and know where are your civilian ships are, they know where they are even is this other side of map and they have no chance to see them normally, can I change that too? I modded thier sensor range to 2 and they still see all, that is proof they use map hacks 

290 views 6 replies
Reply #1 Top

Sadly I'm not aware of any way to mod the game AI to that extent. I'll share your feedback with the team though.

Reply #3 Top

look at this, look at this one by one zerg xD

 

and no, you don't need save cause AI doing that in every core game xD

Reply #4 Top

Modding it into bigger stacks would not give you the thing you are actually missing. A fleet that arrives all at once and still loses is the same evening as ten ships arriving one at a time and losing. It is only shorter.

The part I keep coming back to is that losing them does not appear to change what comes next. If the AI sent one ship, lost it, and then left me alone for twenty turns, the trickle would read as probing rather than as a queue. Same ships, same losses, completely different opponent.

Two things I would want to know before blaming stack size. Does the one by one start from the first turn of the war, or only after their first proper attack has been beaten? And does it look any different in a game where the AI is winning somewhere else on the map?

I ask because I build custom civilisations and hand them to the AI to play, and a belligerent one fighting badly still reads as dangerous to me, while anything that queues up at my border looks broken no matter what traits I gave it. That gap is the part worth naming. The hull count in the stack is downstream of it.

Reply #5 Top

? send ship one by one make you always 100% win without any losses, big stack vs big stack make you lost whole fleet or most part of it

Reply #6 Top

That is a fair hit and I will take it. If the stacks were real you would have something to lose, and at the moment you have nothing to lose, so massing would at least put a fight on the board. I was arguing past that.

Where I still would not budge is the turn after. One big stack that arrives, kills something and then goes back to trickling leaves you with one good battle and the same opponent you had before it. Two good battles in a game is not a war, it is a set piece.

The version I would rather have does not need bigger stacks at all. Lose a fleet, stop attacking for a while, come back when it has been rebuilt. That is what would cost you the hundred per cent win you are describing, because the quiet twenty turns are the ones where something you have not seen is being built.