So I am working on a new dream. I've delved into .hybrid . Decided to test out what I have accomplished so far.
It appears as if only certain parts of the .hybrid file are being used and others are being ignore I'll post the full code at the bottom
I have 3 images, background, eyes that blink, chest breathing. I have converted them all to .NWA
For example the eyes are a 4 frame animation 2 closed eyes, 2 open eyes, I looked up the average time between eye blinks, and set the MinAnimationLoop/Animation Gap accordingly. it just plays non stop at that rate. with the settings below it appears to wait for the determined time at load, and then plays non stop. Position is X/Y doesn't seem to function, Those are the exact pixel references via PS. it appears to place it at about X:135 (which matches what layer 2 is set at) Y:400 (in that area). Nothing I can do will make it move down to the appropriate spot it just reaches a point and won't move. Image2 is worse, Y is set to 934, displays as 0
I've opened in notepad++ Vintage dream, my extracted, my working to compare and ensure syntax
Each test I; close dreamscape, delete my extracted, delete the original, recreate the dream. open dreamscape and test to ensure no left overs causing issue
I notice vintage uses png instead of nwa for image 1, tried=no change, also changed from width/height not present to -100 no change, set tile mode from not present, to 0, to 1 to match vintage.
my screen res matches dream size, I've tried setting the X/Y coordinate alignment modes
[Layer3]
ImageIndex = 3
X = 146
Y = 658
TileMode = 1
MinAnimationLoop = 500
StartingFrame = 0
Animation Gap = -1000
Is there any reason why it would ignore Y coordinates, and AnimationLoop/Gap settings, or only use the Animation settings once on load and then just loop continiously?
Full .hybrid
[Hybrid]
BaseTimer = 25
HybridWidth = 1920
HybridHeight = 1080
HybridCropMode = 0
SettingsName = testing
[Image1]
Image = testing_bg.png
[Image2]
Image = breathing_01.NWA
[Image3]
Image = eyelids_01.NWA
[Layer1]
ImageIndex = 1
Width = -100
Height = -100
TileMode = 1
[Layer2]
ImageIndex = 2
X = 135
Y = 934
TileMode = 1
MinAnimationLoop = 150
Animation Gap = -30
StartingFrame = 0
[Layer3]
ImageIndex = 3
X = 146
Y = 658
TileMode = 1
MinAnimationLoop = 500
StartingFrame = 0
Animation Gap = -1000