Well, it's nice to know that what was once a hobby, and something enthusiasts were into, has turned into full blown job for some. Nice.. I guess I will just just have to start creating my own stuff for Windowblinds, problem solved..
A nice grown up debate on it would have been nice though. The point I was trying to get across is that there is a fine line with pricing and that keeping things withing a certain price range will generate much more sales than if you go above that range. There are all sorts of papers written on it that cover the best price range for a multitude of products and service types. I want the creators to maximize their profits and to do as well as they can for all the effort the put into these. My point being that if you get the pricing correct, and the product is seen as a value buy, you tend to generate sales 10 fold over a price deemed to high.
Yes, the profit margin is lower but the increase in sales far outweigh the reduction in price. There is a fine line between giving something away and on the other hand it being priced so high it generates very little sales. A balance must be found and there is a lot of info out there today to help a dev find the sweet spot.
There is always an assumption that if a person thinks a price is too high [for them] then it MUST be wrong.
If you don't like the price, or don't want to pay whatever it is, that does not actually mean the price point is wrong. It simply means you either are ignorant of the costs involved or simply do not value/appreciate the product's worth.
Back to my simple analogy. How pray tell is anything commercially viable when the price is 1 cent but the product's packaging costs 2 cents alone? 3 cents means there is still no 'margin'....so you price it at 4. Along comes someone who claims...but it's only 'worth' one cent....why is it 4?
You simply do not see its value...so don't buy it.
....and it is not a commodity...an essential like bread or milk. it's an art form, and anyone who has made a skin will tell you the work involved is worth a damn sight more than the pricing asked.
When I first started skinning my internet access cost me $2 per hour....every hour....at dial-up speed [33.6]. No-one paid me my overheads for publicly making my skins accessible online. My most recent 'skin' is a paint kit for an aircraft in FSX. It has taken several hours per day every day since 15th of Feb, 2016.
The image is per-pixel high resolution....92 layers and PSP6 sees it at 2966 meg. I'd value its 'cost' at around $20,000. I won't be releasing the full version at all, only a 'simplified' version that's a 65 meg file with about 10 layers....so others can skin the aircraft using it. I'd imagine the world-wide market for the full kit would probably be countable on the fingers of one hand, no matter how much was charged for it...so there is no point doing so. Instead, I take requests for skins.
But that's my choice, not dictated to me by people who don't appreciate/value the effort involved....