Well since I'm stuck at work during the live stream tomorrow my two major questions are this.
This really concerns me for assigning roles to my ships in the fleet. Let’s say for an example I have two ships. One is a tiny hull with lasers that focus on accuracy rather than firepower. (a fighter role)The other is a tiny hull with missiles designed to be high yield but not accurate against tiny ships. (a bomber role)
Now my opponent has a tiny hull with lasers that focus on accuracy rather than firepower. (a fighter role) Now his other ship is a large hull ship focusing on attacking other large and bigger class ships. (a battleship more or less)
I’m worried in ship combat my tiny fighters will focus on attacking the large battleship doing almost no damage while my bombers try to chase down the opponents fighters and not land a single shot. How is the AI being developed to address a situation like this?
Ok, everyone knows sometimes it’s best to turn tale and run. Masters of Orion 2 and Star Wars Empire at war both did a good job at allowing the players to turn tale and run. Sometimes, it just not worth fighting to the last man. Also for an empire that focusing on tiny craft it might be best to do a lot of hit and run attacks to wear down an enemy. Allowing a player to escape in battle would also encourage new technology such as ships that slow down or prevent escape. (Think the Imperial Interdictor star ship)