Well then - random recap of recent happenings.
1st - happy new year, folks! Hope 2015 treated you well, but its time to kick it to the curb. Anyone remember our new years eve Demigod games?
Anyway, we learned the karl thinks support poppy is really strong and some high elo players are loving it. We learned lower elo players are shite with her though and get stomped into the ground. And I maintain that POOpy is and always should be a pick only in certain comps... particularly ones where her w provides ANY team utility. Up against a zac? Consider poopy. Lee singa, poopy. ezreal/zed - nopes.
So, I spent some time toying around with garbage junglers recently. I'll talk a little about them
1 - morde. Some putz (guy that spams his twitch before and after games and asks folks for plane ticket donations, etc) made a few posts on reddit recently talking about his morde jungle setup. Well, shite if it doesn't work for what its designed to do. And actually work pretty well. It's flexible enough that you can take any quints you want. Very high, safe sustain. And, amazing objective control. Emphasis on that last one. Particularly with what you get from those objectives (drake to seige out a turret instantly and push the game forward).
You've got niche junglers that can solo a drake all sneaky like at early levels. Always nice to get a drake like that, but always some crappy trade off due to the types of junglers that can do that. Well, here getting a drake also means you very likely get mid or bottom turret. And every drake you get means that additional power spike from having drake.
Did I mention good ol morde is getting a buff that's live on PBE as well. A buff that makes this style of play stronger. Also, the keystone mastery I'm currently taking on him is getting a buff as well (the one that gives you HP per large monster killed - that also will give you 100 hp heal once you max it out an any large monster... which puts his sustain completely through the roof).
Anyway, his clear strength is in how his heal works. His heal in lane works on his w. Whenever it detonates, he gets a static amount of health back. In lane, this is completely gimped and only returns 25% of its value on creeps. In the jungle, you get 100% of the heal. In the jungle, this translates into about a 150 HP heal every 11 seconds with 2 points in heal. You also can heal a your teammate with this if they stand next to you.
Anyway, the clear is good and safe. Not exactly super fast, but you generally don't gank (which is, ofc, a huge downside to this crap). You rush relai components and then steraks. He's best as an objective controlling, counter ganker. Counter ganks are exceptionally strong.
So, here's the why you don't do this. 1 - while being invaded isn't much of a risk (you'd be surprised I think - but its true...), you put out low zero gank pressure and that's predictable at least on your 1st clear. You are most effective than say a pre 6 WW and your W does give you an ok gap closer, but its not exactly strong. This means an enemy jungler can snowball lanes while you are doing jack. This also means that if that jungler does that, the goofs that got caught will lean heavily towards tilt because they have a shitty mord jungle. If the enemy jungler is successful, he can start the snowball going before you begin to come on line. 2 - better junglers. Objective control is swell. You can make this work and true, the drake buffs do provide a nice team advantage including extra gold from getting an extra tower mostly on demand, but that's probably not worth it.
All said and done, it is a fun thing to try out and it does work ok. Get 2 points in w if you aren't double jungling asap then max q (w,q,w,e). DO NOT upgrade the jungle item. Just start with the 1st component and keep that. Jungle until you have at least 1250 gold for NLR. Rush relai unless you fugged up. Core is relai/steraks/boots (cdr or mpen or w/e you need is fine).
Other crap I did recently - AD malz jungle. Works the same as it always has. Nice objective control (you can drake solo at level 4). You get destroyed if you haven't practiced it and you suck on your 1st clear (you blow the 1st clear, you are kind of out of the game for a long time). Incredibly strong ganks/dps with his ult. Its fun to try out, but it requires practice to not blow your 1st clear. Not something I'd advise, but try it sometime if you want.
I also tried lissandra jungle for shites and giggles. It went about how you'd think - poorly. Mana sustain is no where near good enough (its like 90 mana to Q). The next update for the mana regen jungle item is going to increase the sustain which might open up some more jungle options, but its way too expensive to spam things on liss. Could be an interesting jungler though.