The summoning pool keeps things balanced, better than mana maintenance alone.
That good feedback. I think also that the AI would really struggle if it was mana only. I've tried to balance it so that the AI is unlikely to us all their mana on summons alone. Having the Summon Pool cap helps with that I hope.
I like how my other heroes also have access to a few summons as they progress up the magic levels,
Thats also good feedback, because I have wasn't sure whether to restrict all summons to the Summoner Path (or go with the option I have in place now). I also have been toying with restricting non-SummonerPath to levels 1,2,3 and block the level 4 and 5 units. But I think it is ok the way it is... as you said anyone can summon (or cast other spells for that matter) but they're just not much good at it.
One suggestion for the Angel of Retribution: Can you give it unlimited counterattacks, or a flaming Athican Longsword if that is easier?
It kinda goes with the name of the unit, but the mace could be flaming as well if you wish to keep it. And it would also benefit from the Rush ability as well as it seems to lag behind my other units.
Brilliant idea! I had given her Bruiser (bonus to crushing blow) in the next version but that's a much better idea... I'll give her Mace of Retribution a couple of counterattacks. I'd also already given her a "multi-attack" ala cleave to make her slightly more interesting. I'll give her Rush for now, but i'm thinking about given all the flying units the Fly ability from HF's CoS mod... which is kinda link blink... still thinking that one over.
Feedback on abilities and units is really helpful because I kinda chucked a few of them together pretty quick. I plan on tweaking them over time so the input is very helpful.
Looking forward to boosting my Summoning Pool so I can get an Archon...
I'm reworking the Archon a bit already a bit because I wasn't happy with it. Let me know what you think when you get there though.