* DPS equivalent rating for weapons with better(green)/worse(red) coloring for clearly better and worse weapons like WOW and Diablo. Evaluating weapons and bonuses is quite difficult right now. This wouldn't solve the issue but it would help. The game doesn't have seconds per say... but it could be adapted to initiative ticks, which I think is the game's equivalent.
* strategic view city list should list idle cities at the top. It is a pain to find your idle cities by scrolling once you have a decent number. Other alternatives would be duping idle cities by creating another list of cities there dedicated to idle cities (would avoid issues with cities jumping location in the cities list).
* better notifications:
ability to turn off certain notification types. Mid and late game building complete and unit trained notifications are just spam, they should probably be grouped by default- truth be told that would probably be enough for me to easily ignore them. I still care about enemies in my territory, undeveloped resources though, and improvement destroyed/captured. Battle victory notifications are especially worthless, I know I just fought the battle which captured the city, I don't need a notification for it... maybe this could go away completely? I can't think of a case where anyone would really want that notification. grouped notifications should display the number of notifications in the group.
* add notification for when a wildland is cleared- regardless of who did the clearing- I want to know so I can participate in the settler rush to take advantage of the newly cleared fertile land.
existing suggestions above I really like:
++ When the city leveling dialog appears, include a button linking to the city details screen
--> it should also center on the city (so you know where the city is on the map, that is mostly how I remember which city is which)
++ potential effect what resources I will gain, type of improvement
--> Everyone here probably knows what they all do already, but this is really important for newer players.
++ Option to remove enchantments on a unit from within the unit's Unit Details screen
--> Even though I know I can't do this I still find myself trying to do it anyways.
++ Quickslots for strategic spells
++ notification when an enemy curses one of my cities
-->I don't know how common this is- I actually don't think my cities have ever been cursed... but maybe I have never noticed
++ on better initiative display
The most important ones to me seem to be the city level dialogue- really hard for me to tell what I want to make the city when I don't know which city it is, and the strategic idle city list-> turns would just go so much faster with that.