I just had a brainstorm! Since the radiance has very unsatisfactory health, it dies quick if it uses animosity. No amount of tech ever truly rectifies this. What if animosity increased speed? Since its a capital ship it can shove those tiny little frigates aside. It would really improve the ability if you could completley destroy the enemy fleet's coordination. The strengths of light frigates, lrf's, and heavy cruisers lie in concentrating firepower against your weaker capital ships and (in the tec's case) doing a shitload of cluster warhead damage against frigate swarms. Say, doubling the speed of the radiance with animosity going and sending it through the center of the enemy fleet would be very effective. All those carefully placed frigates would lose about 30 seconds firing the opposite direction they should be at an effective tank in the form of the radiance (coupled with synergy, motherships, and guardians). This would make it much more effective late game and with the cleansing beam, devastating. Early game it would assist in keeping that expensive and comparativley weak second capital ship alive.
Also, with double speed it should be perfectly possible to do a doughnut back to your fleet during its duration. Or you could run it intil nothings chasing it anymore. Both of these would keep it from becoming a suicide mission.
Interesting at least.. I would think you'd want to make a mini-repulse effect though on any ships within 1000 of the Radiance so that it can have breathing room to move without having to weave through things. It ought to be able to affect anything up to a Titan which the Radiance should go around.
Idk if I'm a fan of it yet, but it would be interesting. If nothing else, by darting around, the Radiance could reduce the damage it actually takes and could lead to enemy ships having to rotate after the end of the buff. Combined with Repulse, you could further disorient the enemy fleet.
One thing though, if you double the linear speed/acceleration of it, you'd probably have to triple angular speed/acceleration or the Radiance would make such wide turns that it wouldn't be terribly effective.
Idk if I like it yet, but it does intrigue me...
EDIT: if you really wanted to take this idea and run with it, you may want Animosity to also reduce range of afflicted ships, meaning that they'd have to actually move out of formation, further reducing their ability following the buff to return to active duty. This change may be unnecessary, but it might allow the Radiance to not get slaughtered by any units with long ranges (and thus large firing areas and thus have more time to turn).
i like it very cool idea, this would also help out the revelation with you be able to lure away the damage so it can keep locking important targets down with out having to move out of its leash range
What do you mean? I'm not really seeing how this would help the Revelation any...