So - things I need to work on. Karl has much better experience at the following and I honestly just need to pay a bit more attention to the mini map in many cases.
The following comments relate primarily to the jungle role, but some can be univerally applied. I'm going to ramble a bit, so please bare with me.
Most of us need to pay more attention to the damn mini map. Not just for ganks, etc, but for seeing opportunities for team globals, etc. This could be a tower, a dragon, stealing a buff, w/e. Think about the stuff you pay attention to during a game. A jungler is very interested in where the enemy jungler is for counter jungling, etc. My last game of the night I was a beast at counter jungling - probably my best counter jungling game ever. That said, when I counter jungle, I'm often less focused on directly helping lanes or pushing down towers. I think this is something that karl struggles with from time to time as well. Eg I have a window where I can steal their red safely - or I could give that up and come push a tower or go direct for a gank. In my last game of the night, I utterly wrecked the enemy jungler getting 3 of the 4 buff camps consistently 3-5 times. In one instance, I MIGHT have been able to help take out a team global objective by taking a tower but instead chose to continue to punish the enemy jungler.
Being map aware related to dragon. If 3 are top, it should be a no brainer to get everyone to get 4 to go to dragon if no one is already assisting. I'm a little slow and actually pretty smeh at dragon control. I'm fine in no brainer situations (bot lane just got killed, lets take drag). In less clear instances, not so much. Def an area to work on.
Pretty sure we also lost my last game because of how I handled a late late game baron. I was able to take the previous baron and get our team back into it. This baron, I did a few things wrong. 1st - I disengaged when I should to come off onto the enemy team. Note - our support gp was a shite and was not pinking and I don't believe we had an oracles at the time. So, it was a ballsy call (see happy flow chart). I knew where 1-2 of them were, but we couldn't finish baron by the time they could arrive. Anyway, I break off and push the enemy back some. Then I reengage baron in the hopes of being able to kill it quickly, but that did not happen fast enough and the enemy jungler was able to smite steal. Even worse, I foolishly thought I actually got the baron for a moment as a pop up happened indicating I just got a kill... slow brain. Anyway, I end up killing 2 people off, but the baron was enough at that point to ensure a loss. We would have been better off skipping the baron or me being smart enough to either reengage the enemy quickly or just break off baron.
We spent a huge chunk of the game with a vision deficient due to our gp. When I'm counter jungling, I usually pretty good about warding for safety, but should have warded some more mid/late as possible.
Unfortunately, I don't have a huge amount of experience as jungler with clutch decisions and occassionally make a bad move. In hindsight, we should have forgone baron completely and warded (provided anyone had a pink... which I don't think anyone did). Anyway, def a good example of a smeh move on my part that could have panned out (falls into category 2 of the flowchart), and ended up having extremely negative results on a game where I was actually performing pretty well overall.
If you are curious about the game, just pull up the last vid in my stream and find the starting timer.