[quote who="Frogboy" reply="85" id="2790630"]
Do you have a game you've designed? ALL engines have limitations. Try doing tactical battles with Gamebryo (what Civ IV used and Call from Heaven used).
There is no such thing as a perfect engine. You do the most with what you have.
I look forward to your game and would like to subscribe to your newsletter. In the meantime, go somewhere else.
really, go make your own game, until then your oppinion doesn't matter. i wasn't going to get involved until that. that line just pisses me off. while i am sick of the animosity on this forum, and loathe contributing to it, when you simply dismiss people like that because you can't defend yourself any other way. that irritates me.
[quote who="Frogboy" reply="79" id="2790377"]
People look at Galactic Civilizations II and say "Great game!" but it's equally important to remember that its design derives from the fact that it was built on a platform that had been perfected over the previous nine years (Pear).
By contrast, Elemental: War of Magic 1.0 was released on a platform (Kumquat) that was released simultaneously and we all saw how that worked out. Even in the 30 days since Elemental was released, the engine has made great strides and over time it'll become vastly more capable where the design and the engine are better matched up.
People without practical experience in software engineering act like you can just wave a magic wand and a complex software platform "just happens". There's a lot of moving parts. Scratch beneath the surface of any major game and you'll find a very large piece of software engineering underneath.
i don't know about waving a magic wand, but yeah, when people throw down 50 bucks for a game, they tend to expect to get the game that was advertised, as well as something relatively bug free. you can't blame the game on the short comings of the engine when you wrote the engine. yes there will be trade offs, but you decided what tradeoffs to make with the knowledge of the game you were trying to create. further you chose not to adequately test the engine. to blame the engine now is ludicrous, and insults the intellegence of everyone here. further to say that you didn't have 9 years to fine to it, is just insane.
and before i get the standard company line about how the game works as intended.
unless you intended the ai to be unable to calculate 2 moves ahead in tactical battle, so it could actually reach a target and attack
unless you intended the ai to be unable to pathfind a descent, much less optimal, route to its destination
unless you intended for half the civilization traits to not work, and a good number of the champion ones to have no effect
unless you intended quest locations to linger after completion, become deactivated before starting, etc. or several quests to fail for no reason
unless you intended rampant memory leaks.
i can go on for awhile, literally, i have a rather large list somewhere, not to mention the patch notes kinda speak for themselves, to say nothing of the truely basic feed back and tools that a game of this nature needs, that are missing or just now being added, but i will spare everyone as i think i've made my point.
i don't want you to hang up your hat, however i would greatly appreciate if you stop peeing on me and telling me its raining, and it doesn't take a computer science major to know their being peed on.