Oh I meant give the Nephi the culture upgrades I was talking about, in order to give them their own nice again (ie the cultured race that relies more on tax then trade (but gets both equally) to make their cash. This might bring them a little in conflict with Advent (the cultured race that uses brainwashing and crap) but then advent has more tricks in its sleeves then the Nephi.
Balance wise, it might just be because of our different playing styles. As it is now, I tend to be a more defensive, economic player, which means the increased costs are rarely a problem, since I don't need to worry about my economy as much. Which can be a problem when deplying captiatal level, heavily armoured hulls without any real upgrades, especially considering how fast they can get around the place. I admit that I'm not the best player in the world, so it might be something ignored in high level play, but I seem to be able to do as much with a single capital and a trio of the basic light frigates that I need the entire first supply of ccaptail and frigates to do with other races. Might just be because they have mutliple guns AND what seems to be double the hp that most ships have in shield+ hp that makes them pratically a race of heavy crusiers.
Not saying its a bad thing, since few likely play multiplayer with this mod, just saying something I've noticed. For lack of a better term, it seems like the Colonials are out of SoA (with their multiple high level weapons and shields) taking on vanilla races. If that makes sense.