OK - more thoughts on eviction. I played several games of favor mod last night and noticed a trend. If I started using eviction, the game would go on forever. We were playing on high towers, so that might have been part of the problem, but I'm thinking it needs some changes.
First - I think I encountered a bug related to it. Let's say I have 2 eviction scrolls and cast eviction on the ub on the other team. He gets sent back to the crystal. So, now I have 1 eviction scroll left. He comes back out to fight me again. As soon as the cooldown for eviction ends, I cast it again. He isn't sent back to base (which is by design), but I've lost my scroll.
In another scenario - let's say I do things differently. I go out with 2 scrolls. Cast the 1. Go back to base to get another 1 (bringing my total count to 2 evict scrolls) and then use it again on ub as soon as the CD expires. Ub still won't be ported away, but in this scenario, I don't lose my scroll.
Anyway, here's what I'd change. Set the max number of evict scrolls that you can carry to 1 per slot and increase to CD timer substantially (I'm thinking 2 minutes). Or, if its possible, give everyone 1 eviction scroll at the start of the game and remove the item from the shop. No idea how to do that. But if that was possible, I'd make it an instant cast item and perhaps make it so it removes any enemy dg within a cast radius. That way it could be saved until late game for a save, etc.