Exactly... the top 1% riding on the backs of those who do the REAL work... deriving excessive profit from the endeavours of others. Like since when did the top 1% of a company... any large corporation actually create anything/do any real work? There may be a few exceptions... and I mean FEW, but for the large part, the upper 1% are parasites... leeches feeding off the blood and sweat of real achievers and customers.
I don't think piracy is right... just that corporate greed is MORE wrong.
And at last you've finally come to the heart of your issue, after dancing around it throughout your inane postings about Evil Corporations for over three pages of posts. Your issue isn't with the products and their quality, rather with the make up of the Corporations which create them - the perceived evil of a large, facless legal entity. The fact that you continually use the words 'Corporatation' to define both Developers and Publishers is more than enough evidence for me to write off your arugment as merely the trivials gripes of someone who defines 'Corporations' as the large, all consuming plague of the modern world who step on 'the little man' to line their own pockets with gold. Such a gross generalisation has no place in rationalised arguments.
Corporations are no more evil than a gun; it all depends on who weilds it's power and how they chose to do so. Judging from your comments, I think you'd be better off directing your thoughts towards the money driven society of the Capitalist nations; de-regulated markets, free enterprise and the like. The Video Game industry is small time compared to the Oil Industry, both in terms of money and dishonest and 'evil' behaviour and practices.
Funny, because whenever people are unhappy and don't purchase a product because it has draconic DRM or insane prices their profits drop and guess who gets blaimed? Not their own poor sales tactic, no pirates. Condemn piracy all you want, at the moment corporations that complain most about it only use it as an excuse to justify poor sales of their own piece of shit product and/or get higher profit margins to get them another million on top of their pay-check. I wouldn't even mind paying a few bucks extra if that money would go to the actual developers who get a good living from it and then would be able make another great game. But no, the money ends up in the pockets of the top 1% of the company, and whenever a game fails to sell well all developers are fired and piracy is blamed.
I'm waiting for the day when some game company like EA says: "well we could try to blame piracy but the truth is our game just plain sucked, we overpromised and underdeliverd".
I think you're both wrong and right; Piracy is
used as an escape goat, however it's not
all encompassing or universally used. Raven Squad, the latest horrendous game on the PC Market, has been getting some of the worst reviews I've seen in a long, long time. I don't believe Piracy can be used as a factor in this game's case, however people will Download it just to experience it for themselves; look at Big Rigs, it's an incredibly popular download because
it's so bad. That's not technically a loss in Profits, however it's most certainly Piracy.
However, games like Bioshock, Grand Theft Auto 4 and other massive titles that actually are good can certainly blame a loss of profits on Piracy because of their popularity and because they are in fact so good. That is
a loss in Profits, and is obviously Piracy.
Companies like EA Games, in my opinion the worst offender, love to use Piracy as their all purpose escape goat; Game preformed bad financially - blame Pirates, rather than their own bad product *cough*NEED FOR SPEED*cough* or even their own DRM software. DRM software is used to counter Piracy, however Pirates love to use DRM as their
escape goat. Downloaded a game? Yeah, it had DRM.
Burnt a friends copy? Yeah, the industry needs to change it's evil corporate ways, and this is my protest.
Sure it is, because not
playing the game wouldn't have the same effect, right?
It's Demigod itself that actually shows that Pirates are full of shit and are attempting to justify their actions through whatever means possible; it shipped with no Copy Protection of any kind. None. And Impulse - as it's DRM software - is free and light weight. So, why Pirate the game?
There was no Demo! So don't play it. YouTube up some gameplay footage and do some research. You're on the internet, it's not fucking hard to hit the forums and hear what people have to say.
The truth is, it's because they wanted to get a AAA title for free. Look at how active the Virtual networks were with Demigod's release version; and thankfully, because they don't have access to the patches like we do, that scene is nearly dead. They didn't want to trial the game, they weren't protesting - they wanted what could have been 'the next big thing' for free, before everyone else had it.
This is why companies can use Piracy as their excuse for bad business practices and shit games. It's not a matter of Corporations changing their 'evil ways' or the industry needing to shift it's priorities; it's a matter of people paying for their god damn games - because if a game does well, it'll get more support or a sequel. Look at the Madden franchise on Xbox 360. Every year, it's basically the same game - and yet because people buy it, they keep making them. And yet, if the game were on the PC, how many interations do you think it's have before it was considered no longer profitable?