Wow that ship is gorgeous!
Thanks, will try to make time to find the email from moddb and get access again.
Thanks for the roses, minbari titan is my work, made after the mongoose model, slightly adapted. As for screenshots - we had quite a lot over the years but feel free to make new ones as ours are very old indeed.
Yes, the mod is alpha still (because there are still basic features and models missing) and yes - the AI is the crutch of the game. Problem is that the AI is really dumb. It cannot comprehend a modded research tree or some ship roles not present and is therefore inherently limited in what we can do with it. And is as a result of this very easy to break. When I started this mod I had grand plans for the research progression and wanted it to really feel like Babylon 5. But my first idea which 2 of our team struggled for years to bring alive was a failure on so many levels. Due to my ideas and due to sins. Thats the reason some mods completely abandoned the AI to be multiplayer only.
My only idea to overcome this would be to have player versions of factions and AI versions of factions. Player versions could have a really interesting research tree and AI factions have a very simple tree that is only limited by the time research takes.
Perhaps someone else has an idea and the will to implement it?
I found the old email and asked for handing over the project profile
Cool! Good luck. If you get nothing over the next week or 2 let me know and I can go talk to that admin who helped me take control of FreeCol last year and either give him your username or get control myself, and then hand it over to you guys. Either way we'll get there in the end.
Yeah that ship was gorgeous work mate. Well I can sit there upload all your old shots so people can see all the work done over the years (plus other well known Sins mods have endless pages of model shots in between the big game shots) but then end it with some brand new HD shots of ships from my saves ensuring they're the first shots people see (newest pics automatically go on the mod front page) to really show things off. ModDB pages support videos too so a nice big HD video tour would help as well, which once again I can make something up. I've made videos about some of the most popular Sins mods out there and they seem to get quite a few hits (the trek ones got into the thousands within a few months), plus I have other Babylon 5 fan project videos that got into the thousands so in theory combining the 2 together should be a hit and bring in more fans & helpers.
Yeah sadly while I do have some mod projects that made a bit of fame due to being covered in mainstream gaming news media they're all Doom and Civ2 mods haha as I'm just a pixel artist as best. Not a programmer or 3D artist so I'm no help you guys there sadly. However I've become quite good at promoting/marketing peoples fan projects so that's definitely an area I can contribute in and hopefully find you guys some more helpers who actually know how to do AI tech stuff.
AI's understanding custom tech trees are definitely possible but within limits as I've seen the talented guys in the ST Armada 3 and Halo Prophets teams moaning on discord about the struggles of getting the AI to do what they wanted lol. But they definitely had success which I can show you examples of if you haven't played their stuff. Eg in my Halo Prophets video tour you can see at the 12:44 mark (humans) and 19:13 mark (Covenant) that they created a very different custom tech tree with giant icons and a special leaders section where you choose a leader for your empire who grants different special abilities and unlocks & locks out various techs in the regular tech trees. Different leaders can unlock different ships and I've seen the AI use those different ones so they're not hard locked to one leader either and make the choice themselves.
The popular Star Trek Armada 3 sins project has good examples of AIs using custom tech trees too, in my video tour at the 16:45 mark you see how the Cardassian empire can choose between 2 different technology trees (one locks out the other) that allows them to either become a Dominion alliance player or stay pure Cardassian instead and have a minor alliance with the Kessok (from ST Bridge Commander lore). Both ways lead to lots of different techs being locked and unlocked, different capital ships, different titans, even different hero units. Have seen the AIs choose a different route many times and progress through their respective tech trees so once again no hard locking.
Both projects also have excellent use of the Minor races addon to Sins Rebellion, Armada 3 in particular has ever 'forehead of the week' from all eras of star trek each giving cool special abilities true to their 'lore'. Maybe some of the talented modders in those projects are B5 fans and can be lured away or at least give some advice to your people. Once we've got a moddb page with pictures and videos and WIP build downloads etc I can use it to promote the project around the various sins modding communities as well as promoting it in general gaming and B5 groups and forums. Most people don't wanna sit there reading a giant forum thread so thats why we need a nice media heavy page like that to get peoples attention and get that hook in. We'll put lots of links to this forum thread around the moddb page to ensure that any one who bites on the hook can come here to learn more and maybe offer their help.