Channelers can also imbue their minions with some of their essence to make them far more powerful.
To learn more on this concept, see the Wikipedia entry of Morgoth.
Yes, this is a really cool addition!
Q:How is good and evil handled?
A: Rather than using the terms good and evil we have elected to go with factions that either align themselves with life magic or death magic. The Empires make use of death magic and the Kingdoms make use of light magic.
Considering the question, it seems that good is indeed linked to Life (cf earlier Unicorn discussion ...) and evil linked to Death. Fully ok.
The idea is that winning tactical battles has nothing to do with speed or reflexes but strictly strategy and tactics. Players can control the rate in which time units pass, pause while giving commands, etc.
Yes, the right way to go.
Q: How advanced is the mundane technology tree?
A: Players always stay within a medieval setting. There will be no space dragons or something. What we see instead is the continual refinement of existing technologies.
Yes, thanks for keeping any gunpowder or lasers in GALCIV!!!
Q: Will there be priests?
A: We do not include pre-built units. What players choose to call their units is up to them. However, a channeler can choose to imbue a unit with essence that makes him or her able to cast spells. However, players won’t simply be building armies of priests and clerics. Those who cast spells are rare and special and lethal.
Strange answer, since a priest is not just a magic-user but a user of divine powers - traditionally not the same, like in D&D. Are priests in Elemental just magic-imbued units that you choose to call Priests instead of Wizards??
We won’t be putting elves into Elemental for instance. No unicorns. No fairies. No gnomes. No orcs. But if someone else wants to use Maya or 3D Studio and export it into the format we’re using (we’re using a standard 3D model format, forgot which one) you can put it into the game and then share it, within the game, for others to use.
Not a surprise, but I still hope for the elves and orcs official expansion ... And unicorns, please, please ...! - linked to Life magic! There are a lot of "no's" in the answer above. While I really like the approach to modding, the problem is that not all of us have the time to actually indulge in it. And that is exactly one reason for buying a game in the first place. You buy the work done and can expect it is of good quality. So saying that all of this won't be in but please go ahead and do the job yourself is a bit of a disappointment to all of us who won't be able to mod in a really cool elf maiden riding on a unicorn ...
Q: Will there be mega events?
A: Optionally. We are planning on vastly more types of events, quests, etc. than we’ve ever done before. For example, on your 20th game you might come across a great tower that you can’t answer. The tower’s magical door sends you on a quest to get the key. Once you have the key, you can enter the tower which provides you with some strategic advantage.
Yes, this sounds really cool. Replayability will be much enhanced with LOADS of events and it would make the world feel so much more alive.
Overall comment: keep up the good work!!!