thats not gamers thats kids that play with a toys, and imo letting them anywhere near a forum will in the end destroy a game
Gamers use games to compete like jocks compete in sports, if you can't compete i can understand the wish for a campain(16hour tutorial)
a more valid complaint for this game imo, is the lack of a ladder or points system to enhance the compatition(win stats are a really bad way to judge skill lvl)
and if you think 500000-1000000 sold is bad for a game that uses mostly word to mouth and is developed by 10 man crew, well i suggest you atend a class or 2 on buissnizz as you don't have a clue.
and btw this is a 4xrts, as with most 4x games the sory is ... 3 races meet ... start game.
That one made my eyes bleed. Many people around seem to be unable to imagine that there can be other ways of playing a game, and other things to enjoy in a game, than their own. I apologize, I have strictly no interest for being "competitive" (jesus, it's a video game) or knowing who is where in a ladder. But I DO have interest for the background, the characters, the particularities of the various civlizations I can see in this game, and for the creative Sci-Fi ideas the devs seem to have thought of.
I've been playing this game and enjoying it a lot for months. Because of its mechanics, but for a good part too, because of its overall setting, its ambiance, its universe, even if it's just a draft. I guess, for many "gamers", I'm not a real one since I don't have any interest in "competing" online... but I don't think I'm the only one thinking that way. Yeah, there are "casual" players for SOASE; and no, "casual" is not an insult nor an illness.
That said, I understand why SOASE doesn't include a single-player campaign, and agree it's a wise choice (better that than a half-made one with a rushed gameplay). But a campaign, or three less-random scenarios, is the thing I hope for the most in a future expansion, by far. This universe has a lot of potential, and more background would be the thing that would keep me interested in playing it, attached to a certain faction or another, giving more depth to certain ships or technologies...
That said (nothing new), I wonder what kind of campaign I would hope for exactly. A long sequel of usual maps to conquer, one after the other, with a vague pretext for each one... sounds indeed quite pointless. I guess most players on this forum would find even more useless a "tutorial" campaign, where ships/ technologies are unlocked one after the other; but on the other hand, some progressive explanations of the subtilities would be really usefull... If you play the game mainly as a single-player game (may I? Or is it forbidden?), you don't get much explanations for certain abilities, for example, or how some mechanics work exactly. A campaign could be a good approach for that. One single (medium or large) map, with various objectives and some scripting, would be awesome. Per race, I guess.
But the most important thing in a (possible future) campaign would definitely be background elements, atmosphere and characters. The opening movie of the game was great, with its static images (no need for fancy cinematics and all...), made me instantly willing to know more of this universe...
(edit: quote went funky)