Today was an eventful day. It started out pretty slow, I was doing research
on progressive meshes and level of detail issues. When Brad got into the office
and ran the demo, a slew of new requests came in. Cari and I are busting through
them, but they can't all be done in one day. Here's an update with what I have
so far. It's not much different from what we have, but we had to do a lot of low
level work to get things proper.
What you're seeing here is:
Different sized stars
Rings around some planets
Multiple moon textures
The selection markers are fixed
What you're not seeing is a lot of underneath work. I heavily
modified the xobject class to play with the scene graph nicely. Tomorrow I'll
have to do:
Adding a small ship to show perspective with other ships.
Adding another parallax layer of stars.
Whatever Cari needs done to get her stuff done.