Oh, damn on the texture. I thought you were assigning them based on standard sins syntax, not... stupid me.
Also, the beam doesn't seem to be working, but I'll test again after nerfing the strength of the guns so it'll have a chance to fire.
NICE work on the Despoiler, looks great.
I also think the raider idea might be slightly possible; the normal AI tends to flee on sight, so there must be a way of getting pirates to be just as brave
EDIT: the second set of emitters is not working, the textures are not working, even though the ones fresh from the skydrive are in the Textures folder (in the mod folder, which might be the problem), and the left side emitters are not working. The textures may be my fault, though.