Well. little update/rant for anyone interested:
so, as expected. my enthusiasm about this, more specifically doing something within Unity, has been swiftly curbed, once the tutorial i followed started to be less descriptive in terms of scripting. In other words the author stopped to write entire scripts with explanations, just a little tidbits with commentary, where to put them, which was indeed not good enough too me... since i know sweet fuck all about coding and syntax...
Anyway, i turned my attention toward recommended Construct 2 and another similar tool called Game Develop. Actually tried that one first, since its completely free and apparently even better. Ive been playing with it yesterday, fairly succesfully following tutorial "How to create basic shooter" and i kinda start to understand the whole principle of setting up the "Events" to achieve things to work...its fairly simple - you set up one of the pre-made conditions (like press a button) to trigger one of premade actions (like create object, delete object, move to position etc..).
Too bad i have no idea yet, how to - based on this little knowledge - set up basic RTS principle of selecting a unit and controlling to move or fire. I guess selecting a unit is going to be some kind of combo of (hover cursor over object) and (mouse button is pressed), but what would be the action? How the f do i tell the game this is when i have control over the unit and this is when i dont? There are some variables to be used to define a state of an object, these are however just some values... i could understand that setting such value to 1 could be unit selected, while 0 the opposite, but i still dont know how to put in the "selected" part. Another thing, how do i know if moving and shooting are events equal to selecting or are they supposed to be sub-events to selecting?...
Its truly mind-boggling.This is going to take a while and without proper tutorial covering the exact topic i am interested in, its pretty possible i wont be able to create shit. Going to look into that Construct over the weekend too and i found out interesting app called RTS Creator to be released later this month:
this one is probably the closest to be any useful to me. Recommend to look at the trailer, it very well done.