You're right......... no info on animation scripting anywhere, that I can locate other than this......
"What's new in CursorXP Plus 1.09
- Scriptable animations: this makes now animated CXP cursors even more powerful.
You can pass an image with needed frames as usually, but now you can define
a script that describes the sequence of execution. The sequence is made of
"tokens". A token can be one frame an interval of frames. Each token has its
own timings, so you can vary the time interval of the animation per-frame.
This also makes repeating frames in the bitmap to make it stay in certain
frames useless, so this will also save memory.
- Several core improvements. It should be happy now with most or all games.
- 'Hide pointer while typing' now should work perfect with CursorXP.
- New option: 'Hide pointer after xx seconds of idle time'. That is, Cursor
auto-hide on long idle time, not only on typing.
- Now the CursorXP cursor is used while dragging objects around the shell.
- Support for animated Trail Followers."
That's in the readmetxt......... no information in the PFD..... maybe you can get some info in the newsgroup.
news://news.stardock.com/stardock.cursorxp