OK, same rig and codecs, same dream. DeskScapes3, vastly different results.
Note that CPU use is assigned to one core. Somewhat high, but I have 3 more cores to play with.
Again, only one core in use with the result of much less total CPU being used. I am not sure how someone with a single core system could even run DS8.
Two items of note. On the fresh DS3 install, it showed my wallpaper on monitor one and Desktop Earth on the second in the UI until I clicked on monitor 2 in the UI. Then it showed the correct walls applied on both. Applying a dream to monitor one left the wallpaper unchanged on 2. I am not using Display Fusion, btw,and use WB to apply walls for the most part.
Also noted, the preview in DS3 paused when moving/resizing the config window or using the snipping tool. In DS8 it does not. Not a biggy there.
I am merely pointing out what I am experiencing, not knocking the software, as I was under the impression that this what beta testing is for. I have used DeskScapes since it's release and have had this rig for years so I am familiar with its performance. I made note of what I observe to be major, in my opinion, changes in the operation and function of the new version. As we all know, not all systems will react the same with all software.
Monitor1 Acer X223W on NVIDIA GeForce GTS 450
Current Resolution 1680x1050 pixels
Work Resolution 1680x978 pixels
State enabled, primary, output devices support
Monitor Width 1680
Monitor Height 1050
Monitor Bpp 32 bits per pixel
Monitor Frequency 59 Hz
Monitor2 PL716s on NVIDIA GeForce GTS 450
Resolution 1280x1024 pixels
Work Resolution 1130x984 pixels
State enabled
Monitor Width 1280
Monitor Height 1024
Monitor Bpp 32 bits per pixel
Monitor Frequency 75 Hz
NVIDIA GeForce GTS 450 Memory 1024 MB Memory type 2 Driver version 9.18.13.1090 (310.90)
No additional codecs or media players installed. Win7/64 Ultimate and what came with it.