Firefox 3 Release & Stardock Site Compatibility
Jul 30, 2008 12:59

Firefox 3.0 goes final and is scheduled for release on Tuesday, June 17th.

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Until posted otherwise, the only version of Firefox our sites support at the moment is Firefox 2.

DX Questions - Ontop - System Prefs - Version - HELP SD!!!

By Posted January 22, 2008 20:31:38
I have a few things that i am having some issues with, and im not sure if these are things that SD would have to add to DX or there is a way to do this in scripting.

Standard Preferences (Z-ORDER):
Is there a way to set/change Z-Order of the entire widget from a script?
I am not a fan of the "standard properties" box, I like it better to have my own setup.
I would like to be able to set the Z-Order to "Always on top" then back to "Normal Level" from a script.

About Dialog Box:
Is there a way to pull the VERSION from this dialog box? It has to be out there somewhere, its the version info we put into the gadget/widget when we export it.
Heck, why not ALL the info... something like.
widget.about.version
widget.about.author

That possible? Or does it exist somewhere.
Thanks in advance for any help.

(ok, now Vad, Tiggz are gonna come in here and make me look like a moron cause all this is out there somewhere, and i just dont know how to find it, but i can live with that, hell if Zu can make widgets, even I can learn.)

+43 Karma 16 Replies 3 Referrals
January 22, 2008 21:00:51
hell if Zu can make widgets, even I can learn
"borrowing" = learning in your world?

So much becomes clearer.    
January 22, 2008 23:33:35
Love ya BFF..
January 23, 2008 18:15:31
Anyone other than Zu out there????
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January 23, 2008 18:41:56
For the first question if you use a base object why not just use a variable and the Object.OnTop namespace? Or better yet, maybe set a boolean value with false being normal and true being OnTop? Something like below could be easily adapted to a form combo box.

Code: vbscript
  1. Dim blnPosition : blnPosition=False ' Or 0 I always set a default externally
  2. Sub ChangePosition
  3. If blnPosition=False Then
  4. blnPosition=True
  5. Object.OnTop
  6. ElseIf blnPosition=True Then
  7. blnPosition=False
  8. End If
  9. End Sub


For your second question maybe look at the Shell.Application object but, I'm not sure how this might be with Vista?

Edit: I'd like to see an Object.OnBottom namespace added. This could come in handy sometimes.
January 23, 2008 20:15:01
SirSmiley,

Ok, once something is made "ontop" how do you undo that? There is nothing that i can find to do that. Except in the Preferences dialog box, that z-order. Thats what im looking for.

Im not sure about the shell.application? where/what is that?
January 23, 2008 20:40:19
opps.. meant to add.. Thanks for the ideas.
January 23, 2008 22:10:56
I once asked Alberto (dx dev guy) whether we could have the always-on-top property scriptable and he said "sure", he probably just needs reminding

As for the version info etc - put some constants at the top of your script that match what you will enter in the fields when you export it.
January 23, 2008 23:28:32
Umm...forget the OnTop idea it just changes or positions the object to the top of all the other DesktopX Objects/Layers. It was worth a shot.

The Shell.Application object exposes some features of the Windows Shell to script. A good example is you can move/delete files and display the standard dialog you would get from the right click menu. Hope that helps.

Here's a MS link: Scriptable Shell Objects
January 24, 2008 06:34:09
As for the version info etc - put some constants at the top of your script that match what you will enter in the fields when you export it.


Been there one that.. i just want to try and only have it in 1 place, and since im entering it when i export, why do i have to put it in my code too? Lazy? no, i just want them to match.

The Shell.Application object exposes some features of the Windows Shell to script. A good example is you can move/delete files and display the standard dialog you would get from the right click menu. Hope that helps.


Ok, i was just thinking you found some other use for that with the DX widget.

Anyone from SD Dev out there?
January 24, 2008 08:52:52
You can fake a nearly-always-on-top solution by using a timer that repeatedly calls Widget.OnTop


Been there done that.. i just want to try and only have it in 1 place, and since im entering it when i export, why do i have to put it in my code too? Lazy? no, i just want them to match.


Sometimes you just gotta roll with it

Sorry I couldn't be more helpful, dx is an intricate web of functionality and compromise
January 24, 2008 18:46:22
Sorry I couldn't be more helpful, dx is an intricate web of functionality and compromise


you got that right bud.. its all good.. it will work out somehow.. who knows.
February 25, 2008 20:28:14
i would LOVE to see someone from the dev team look at this and give us a "no" "yes" "possible" on these.. ANYONE???

Also.. the System tray/task bar does not seem to work when you export things as a GADGET.. is that the norm, because that not good. HELP?????
March 1, 2008 10:18:37
I was thinking about object on top and script control.I came to this conclusion.If you
create object a set at normal, duplicate it, set at ontop, then, control visibility any way you wish, and, you should be good to go.

Why isn't it easier to see, I'll never know, it just came to me now. Weird.

Good Luck Eddie
March 1, 2008 17:03:06
Jingles, that doesn't work. Tried your suggestion a number of different ways and none of them controlled positioning of the widget from script.
March 5, 2008 04:49:37
OOP'S  
May 3, 2008 16:05:38
I realize this post is sort of old, but I think I found a work-around for changing Z-Order. As long as your widget or group is has movement locked, then this should work well (you could probably even do it with a movable object with a little more script).

You have two/three base objects with a transparent 1x1 image (not no image at all, as this seems to make everything act weird on Always on Top), each object with a different Z-Order setting through the DX GUI editor. When you want to change the Z-Order, just set the parent of all the children objects to the base object that you want, and make sure that you aren't changing the parent of the children of those children, etc. The whole widget should be at a different level now.

If you want to allow the object to be movable, you could just make the position of the second base object equal to the first base object before transferring the children (I haven't tried this yet, though).

Hopefully Stardock will realize at some point that it would be great if you could directly change the Z-Order through script, however...
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